On Rooftops and Rope Bridges Explore the City of Skyfall in the way it was meant to be seen: scuttling over rooftops, sprinting across rope bridges, and leaping across ship?s rigging with only your wit and skill keeping you from losing your fortune in the dark waters below. ? Magic and Machine From airships to salver golems, discover the unique and sometimes unwise blend of old magic and new power hidden away in the bustling cavern that houses Skyfall. ? From Low to High Experience a story that will take you from the dregs of society to its highest reaches. Fight your way through the Lightless Depths, across the City of Skyfall, to the Throne of Creation in the Godspeak Mountains, and back again. ? Storytelling & Mechanics Explore new and excited methods of playing the game you?ve loved for decades. Create your legacy through skill of arms, arcane might, or sheer bloody-handed ruthlessness. The choice is yours...
Shadows linger in the land of Erenoth. But there is a flame in the darkness ? an unwavering light that stands against evil and tyranny in all of its twisted forms: The Convocation. Take wing as a legendary Convoker, a griffon-riding warrior of justice and protector of the realm. With enchanted weaponry and armor, and a swath of superhuman abilities at your disposal, you must do what common mortal beings cannot, and stem the tides of darkness. Suit up as a mighty Convoker with almost 50 pages of original RPG content. Become a hero with dozens of powerful new player options that integrate seamlessly with existing class features. Take flight on a unique griffon mount with special rules for training, riding, and customization. Forge your legend with the magic weapons and armor of the Convocation. Wage epic battles with included statblocks for a variety of Convokers and griffons. Inspire fantastic worlds with a bounty of lore and history. Fully compatible with the fifth edition of the world?s oldest fantasy roleplaying game. The Convocation is a roleplaying game supplement containing everything you?ll need to
En el interior de la Fábrica Nacional de Moneda y Timbre de Madrid, unos atracadores llevan a cabo, paso a paso, el plan elaborado por el cerebro de la banda (el profesor): imprimir 2.400 millones de euros en billetes pequeños y luego escapar con ellos ante las mismas narices de la policía. En este juego de faroleo e identidades secretas desarrollado en el universo de la exitosa serie de Netflix La Casa de Papel, dos equipos, los atracadores y los rehenes, encabezados respectivamente por el Profesor y la inspectora Raquel Murillo, trataran de lograr sus respectivos objetivos: llegar a imprimir esa cantidad o reducirla todo lo posible.